Main Article Content

Abstract

The purpose of this study is to know the implementation, motivation and achievement of the eight grade students of SMP Negeri 1 Tanjung Raja in circle learning through PowerPoint Games. To collect the data observation, questionnaires and tests were used. The result of study showed that the implementation of learning through PowerPoint Games was very successful in terms of teacher’s activities and the activities of the students. In addition, the use of PowerPoint Games motivated students. 19 out of 24 students had very high motivation (79,17%) and 5 out of them had high motivation  (20,83%).  After  using  educational  games,  students  outcomes  were  good  in  terms  of attitudes, skills and knowledge in which the average of percentage was >80% based on the assessment of curriculum 2013.

Keywords

PowerPoint Games Geometry Motivation Learning Outcomes

Article Details

How to Cite
Oktaviani, S., Santoso, B., & Hiltrimartin, C. (2025). Penggunaan Powerpoint Game Pada Pembelajaran Lingkaran di Kelas VIII SMP Negeri 1 Tanjung Raja. Jurnal Pendidikan Matematika, 11(1), 29–42. Retrieved from https://jpm.ejournal.unsri.ac.id/index.php/jpm/article/view/293

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