Main Article Content
Abstract
This study aims to determine the feasibility of interactive learning media based on animation in learning of mathematics. This research and development consists of the initial investigation, design, construction, test, evaluation and revision, and implementation phase. This study only focused until the test, evaluation and revision phase. The results: 1) the animation-based interactive learning media expressed a very valid views of the results the average valuation of 89.05% media validator; 2) interactive learning media based on animation stated the practical results of the the average obtained from the student response sheet now reaching 87.95% gave a positive response; 3) interactive learning media based on animation effective which obtained from the percentage of the students who complete that is equal to 87.50%. Based on the results of the study, it can be concluded that interactive learning media based on animation appropriate to be used in mathematics learning in statistical material for 7th grade.
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Copyright (c) 2019 Wigita Rezky Widjayanti, Titin Masfingatin, Reza Kusuma Setyansah

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References
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- Purwanti, B. (2015). Pengembangan media video pembelajaran matematika dengan model assure. Kebijakan dan Pengembangan Pendidikan, 3(1), 42–47.
- Rhomdani, R. W. (2016). Pengembangan media pembelajaran matematika berbasis web menggunakan Quandary di Universitas Muhammadiyah. Gammath, 1(2), 18–25.
- Rusli, M. (2017). Computer-based learning and learning style department of information system department of computer system. Turkish Online Journal of Distance Education, 18(4), 177–190. Sanusi, Suprapto, E., & Apriandi, D. (2015). Pengembangan multimedia interaktif sebagai media pembelajaran pada pokok bahasan dimensi tiga di Sekolah Menengah Atas (SMA). Jurnal Ilmiah Pendidikan Matematika, 3(2), 398–416.
- Siregar, N. R. (2017). Persepsi Siswa Pada Pelajaran Matematika: Studi Pendahuluan Pada Siswa yang Menyenangi Game. Prosiding Temu Ilmiah X Ikatan Psikologi Perkembangan Indonesia, hal. 224–232.
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References
Akbar, S. (2013). Instrumen perangkat pembelajaran. Bandung: Rosdakarya.
Altiparmak, K. (2014). Impact of computer animations in cognitive learning: Differentiation. International Journal of Mathematical Education in Science and Technology, 45(8), 1146–1166. Diambil dari https://eric.ed.gov/?q=Altiparmak&id=EJ1044537
Apriandi, D., & Setyansah, R. K. (2017). Penerapan media simulasi MATLAB berbasis interactive coceptual untuk meningkatkan pemahaman konsep mahasiswa. ISSN, 6(2), 2089–8703. Diambil dari fkip.ummetro.ac.id/jornal/index.php/matematika/artocle/view/968
Fitriani, F. H., Parmin, & Akhlis, I. (2013). Pengembangan media pembelajaran IPA terpadu berbasis komputer pada tema bunyi melalui lesson study untuk kelas VIII. Unnes Science Education Journal, 2(1).
Gebreyohannes, H. M., Bhatti, A. H., & Hasan, R. (2016). Impact of multimedia in teaching mathematics. International Journal of Mathematics Trends and Technology, 39(1). https://doi.org/10.14445/22315373/IJMTT-V39P510
Gurganus. (2010). Characteristics of student’s mathematics learning.
Hobri, H. (2010). Metodologi penelitian pengembangan. Jember: Pena Salsabila. Intisari. (2017). Persepsi siswa terhadap mata pelajaran matematika, 62–71.
Masfingatin, T. (2013). Proses berpikir siswa sekolah menengah pertama dalam memecahkan masalah matematika ditinjau dari adversity quotient. JIPM, 2(1).
Milovanovi, M., & Ph, D. (2013). Application of interactive multimedia tools in teaching mathematics-examples of lessons from geometry. The Turkish Online Journal of Educational Technology, 12(1), 19–31.
Munir, M. (2013). Multimedia konsep dan aplikasi dalam pendidikan. Bandung: Alfabeta.
Neumann, D. L., Neumann, M. M., & Hood, M. (2011). Evaluating computer-based simulations , multimedia and animations that help integrate blended learning with lectures in first year statistics. Australasian Journal of Educational Technology, 27(2), 274–289.
Pihlap, S. (2017). The Impact of computer use on learning of quadratic functions. International Journal for Technology in Mathematics Education, 24(2), 59–66.
Purwanti, B. (2015). Pengembangan media video pembelajaran matematika dengan model assure. Kebijakan dan Pengembangan Pendidikan, 3(1), 42–47.
Rhomdani, R. W. (2016). Pengembangan media pembelajaran matematika berbasis web menggunakan Quandary di Universitas Muhammadiyah. Gammath, 1(2), 18–25.
Rusli, M. (2017). Computer-based learning and learning style department of information system department of computer system. Turkish Online Journal of Distance Education, 18(4), 177–190. Sanusi, Suprapto, E., & Apriandi, D. (2015). Pengembangan multimedia interaktif sebagai media pembelajaran pada pokok bahasan dimensi tiga di Sekolah Menengah Atas (SMA). Jurnal Ilmiah Pendidikan Matematika, 3(2), 398–416.
Siregar, N. R. (2017). Persepsi Siswa Pada Pelajaran Matematika: Studi Pendahuluan Pada Siswa yang Menyenangi Game. Prosiding Temu Ilmiah X Ikatan Psikologi Perkembangan Indonesia, hal. 224–232.
Trilaksono, D. (2018). Pengembangan media pembelajaran menggunakan Adobe Flash Professional berbasis literasi untuk meningkatkan kreativitas siswa. Universitas PGRI Madiun.
Zainiah, R., & Rijanto, T. (2016). Pengembangan media pembelajaran berbasis animasi dan simulasi untuk meningkatkan hasil belajar siswa pada mapel instalasi penerangan listrik di SMKN 1 Sidoarjo. Jurnal Unesa, 05(202), 515–522.